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Showing posts from October, 2020

Geolocation Project Update

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 Okay, so a lot has happened between this post and the last one. I began modelling the police box in Maya based on the schematic from TardisBuilders.com (by user starcross ): I created separate models for the roof and the corner posts, and assembled them together in a separate file: Normal post (center of police box) Corner post (with slightly indented section) Roof of the police box Final police box model I then exported it as an fbx file to be imported into 3DS Max, where I could texture it. The only problem was, I didn't have a decent set of pictures of the same police box to use for the UV Map of the model. I was planning to go out and photograph a police box, but the one on Google Maps on Leith Walk (at least, I think that's what the road was called) was in the process of being converted into a mini-restaurant.  Needless to say, that plan was a no-go (unless I can find another police box with its original paint job intact), so I decided to use the blueprint as a base to c...

The Inspiration for My Geolocation Project

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For project 1 in my Intro to 3D Modelling course, we have to model something, be it a real structure or a fictional object, in Google Sketchup (a tool that I thankfully have a lot of experience with), and export it as a file that can be used with Google Earth, so that I can geolocate it. After much deliberation, consideration, and careful thought about the infinite creative possibilities inherent in the premise, I decided the subject of my project would be: ...please don't leave, I can explain myself. You see, dear reader, the start of my 3D modelling journey began with this obscure, little-known site called TARDISBuilders. It's a forum consisting of a small, dedicated community of prop-makers analysing and replicating the TARDIS interior and exterior props used in Doctor Who, as well as the other props (sci-fi guns, spaceship sets, sonic screwdrivers, and so on). I stumbled across this site when I was in the 9th grade and, sure enough, I became a part of the community myself. ...