The End of the Project (11th Dec - Deadline day)
Hoo boy. It's 7:22 am and I just pulled an all-nighter to finish this thing. The amount of tedious, repetitive work that went into finishing this thing was... indescribable, to say the least (although that's probably more to do with the fact that I'm just really sleepy). As usual, I'm terrible with the intros to these things, so let's just get into the actual meat of things. First things first: the warp nacelles. These were easy to make; a combo of a spline in the viewport extruded to make the main body, along with some boolean-ing to create the weird curved section at the front. This was the easy part, and had me feeling rather optimistic about the completion time of the whole thing. Most of the detail would be carried by the textures anyway, right? Oh, how naive I was..... Some shots of the model before I began the texturing process. Okay, so... remember how in the last post I had a link to download textures to use for the model? (The incomparable https://www.ale...