December 5 Update
This is how far I've gotten with the secondary hull. My original plan of making the splines in 3 dimensions and then converting that to an editable mesh didn't work, because as it turns out the Surface modifier got confused as to what the relative directions of the faces should be. The new approach is to create the shape in one viewport, and move the vertices accordingly in the other two. Although the new method has the benefit of actually working, it presents a new issue; it's far more time-consuming. The project's due in exactly a week, and I still haven't even sorted out the later steps like the textures, so.... this is going to be a challenge.
Well, guess I'll have to buckle up and spend far more time on completing the model and getting it to look good. At least almost all of the submissions for my other courses are done, meaning I have more time to devote to this.

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