Secondary Hull Update (8th Dec - 4 Days to Deadline)

 


The main section of the secondary hull is pretty much done, bar a few adjustments to make it conform with the overall ship's silhouette. I recreated the shape in one viewport using a plane, moved the edge loops and vertices in the other views to get the correct curvature, and smoothed out the bumpiness with the Relax tool under Freeform Modelling

I've also managed to get my hands on a complete set of Enterprise-D textures from https://www.alex3d.at/download/1707-d-textures/ : these include both specular and normal maps for the object, which should greatly improve the final presentation.

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